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The Etruscans of Tarchuna can initiate the summit of Fanum Voltumnae, where decisions are made.Rome may appoint consuls or dictators in times of need.These options provide unique new bonuses, albeit at a cost. The factions of Rise of the Republic are uniquely replayable due to the new Government Actions options, which replaces the Change Government system from prior ROME II campaigns. Region specific dilemma systems – depending on the regions you control dilemmas related to Carthage or Massalia might spawn.Ĭhapter objectives are also faction specific and are a way to unlock agents. Veneti – an Italic tribe of horse masters surrounded by enemiesĪn epic campaign battle for the city of Rome.Syracuse – a Greek metropolis in Sicily, and the bastion against Carthage.Taras – a Greek city-state founded by the Spartans.Samnites – an Italic state that threatened Rome in the 4th century BC.Insubres – a Gallic tribe who are diplomatic and managerial in style.Senones – a Cisalpine Gallic tribe with a thirst for plunder.Tarchuna – the mighty and influential Etruscan state.Rome – a growing republic, vulnerable and surrounded by enemies.
#Rome total war carthage full
Rise of the Republic Content:Ī full prequel campaign to Total War: ROME II set in the 4th Century BCĪll-new campaign map, detailing the landmass of Italy and its neighbouring states The campaign unfolds across a detailed map of Italy including Sicily, Sardinia, Corsica and Carthage, and depicts the tumultuous events which ultimately set the stage for the Second Founding of Rome. Total War: ROME II – Rise of the Republic is a thrilling new campaign pack charting the events surrounding Rome in the 4th century BC. His vision for Rome is grand indeed, but can it survive the designs of the young republic’s neighbours?Ī crossroads in history: a time of threat – and of opportunity. Meanwhile, Marcus Furius Camillus seeks the title and powers of Dictator. Rome’s meteoric rise is cause for concern, to be sure – perhaps an intervention is merited? Under the guiding hand of the great philosopher-statesman Archytas, Taras in southern Italy is reaching the zenith of its glory and power. He leads the war against Carthage, but his eyes range across the Mediterranean as he considers future conquests. The tyrannical Dionysius rules Syracuse with an iron fist. Ambitious and fierce, they are but a javelin-throw from the nascent republic. The Gallic Senones tribe, led by chieftain Brennus, are newly settled in eastern Italy. However, its very existence balances on a knife-edge. With luck and skill you can exterminate half the enemy army before going in.The year is 399 BC, and Rome is poised for greatness. These machines are priceless whe taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. Like the Peasants, only throwing pebbles.īetter than the Slingers but way overpriced.Ī bit like the Velites and Peltasts, nothing special, throw sticks, boo. The most powerful unit in Rome: Total War. More powerful are only Armoured War Elephants.
#Rome total war carthage plus
These are small elephants who don't shoot arrows, plus they run amok pretty fast. Typical light missile support cavalry this one is particularly adapted to the desert conditions. Like the Sacred Band Cavalry, only has 2 Hit Points, which is cool. No match for any heavy cavalry of other factions.Įlite of the Carthaginian cavalry, if placed together with the Sacred Band Infantry - you can lift mountains! Quite good main-line infantry unit, well balanced (based on the Scutarii).Ī pair with the Iberian Infantry, something that you will use through the first part of the game. Heavily armoured spearmen, can compose the main line of the army.Įlite of the Carthaginian forces. Like the Hastati for Carthage and Spain - main infantry of the line for most of the game.īest used against cavalry, the main fighting should be carried out by the Iberian Infatnry though. The Town Militia is very useful outside of the battlefield, when you need someone to guard a town (leave at least 4 regiments of Town Militia, they'll be okay), or on the battlefield, when you need to distract an enemy group, lure them into a trap or something. However, it's useful if you want to "transfer population" from one settlement to another (Show me How).